Principles of Animation
Animation has few principles which ones need to follow to achieve great animation. Some of them are listed below. Follow them and you will be able to achieve the results for yourself
1. Timing: Timing is how long a given action lasts. This is represented by how many frames assigns to a given action.
2. Squash and Stretch: Squash and stretch squashing and stretching and object to show how it reacts to an outside force.
3. Slow in & Slow Out: Slow in & slow out alters the timing of the animation so that the action is slowed down around important frames.
4. Arcs of Motion: Visual path of action for natural movement. Makes animation much smoother and less stiff than a straight line.
5. Anticipation: Preparation before an action so that the user has some foreshadowing of the action and can more effectively interprets the action. For instance, when a character runs away, the character will back off slightly in the opposite direction before launching off.
6. Secondary Action: Action that results directly from another action. Used to increase the complexity and interest of a scene.
7. Follow through & Overlapping Action :Follow Through – Termination part of an action.
Overlapping Action – Starting a second action before the first has completed.
1. Straight Ahead & Pose to Pose: Fast, wild action scenes are done this way. Pose to pose is more planned out and charted with key drawings done at intervals throughout the scene.
2. Staging: Staging is what’s going on in the scenes and how it all communicates the story to the audience. It’s having harmony between characters actions and poses,background, camera angles, mood, etc to make sure everything is telling the story as it should be.
3. Solid Drawing: The basic principles of solid drawings are weight, depth, and balance.